December 31st, 2011 |
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Kelby Training – Landscape Photography – Ground Work By Moose Peterson 12xFlash Video | ~784 kb/s | 640×360 | 00 Hours 54 Min | English: AAC, 16 kb/s (2 ch) | 280 mb Genre: Photography Taking the wonder our eyes see and mind and heart records and translating that to a single click of the shutter requires a lot more than just being there. Course Lessons: Introduction (05:29) Welcome to the landscape photography class. Fisheye Lenses (02:55) Moose examines fisheye lenses. Ultra Wide Lenses (04:31) Moose examines ultra wide lenses. Mid Range Zoom Lenses (04:21) Lets take a look at mid range zoom. Telephoto Zoom Lenses (00:39) Take a look at some of these super lenses. Telephoto Lenses (02:00) A look at some more high caliber equipment. Forest Stream – Applying Lens Knowledge (08:29) Now to start using some of the instruction. Forest Stream – Applying the Polarizer (04:21)...
December 23rd, 2011 |
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David Vogeleer, “Macromedia Flash Professional 8 Unleashed” Publisher: Sams | ISBN: 0672327619 | edition 2005 | CHM | 1008 pages | 8,5 mb Macromedia Flash is a key technology for designing and delivering low-bandwidth animations, presentations, and web sites. More recently it has become development environment, complete with scripting capabilities and server-side connectivity.
December 4th, 2011 |
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Book Description Adobe FrameMaker has long been the software of choice for technical documentation and large-scale document publishing because of its versatility and ability to handle the entire publishing process–from word processing and page layout to electronic distribution. Now, with the introduction of version 7.0, the popular publishing program has gone even further to accommodate businesses’ growing need for multi-format publishing by adding the ability to automatically reformat the same document for delivery in a number of formats, including Web pages, Acrobat print files, Palm handheld devices, and more. And that’s just the beginning: Adobe’s official Classroom in a Book training series guides you through all of the program’s features, tools, and techniques–both old and new–using hands-on projects and end-of-chapter review questions to make sure the newly acquired knowledge sticks! If you’re a...
December 1st, 2011 |
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Book Description Beautifully designed and richly illustrated The Complete Manual of Typography, Second Edition, is the fully updated version of THE seminal book on typography by Jim Felici. This book is about how type should look and how to make it look that way – in other words, how to set type like a professional. It explains in practical terms how to use today’s digital tools to achieve the secret of good design: well set type. An essential reference for anyone who works with type: designers, print production professionals, and corporate communications managers can go to straight to the index to find focused answers to specific questions, while educators and students can read it as a text book from cover to cover.
November 29th, 2011 |
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Fundamentals of ActionScript 3.0: Develop and Design By Doug Winnie Publisher: Pea..chpit Pre..ss 2011 | 560 Pages | ISBN: 0321777026 | EPUB + PDF | 25 MB + 12 MB Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript.
November 24th, 2011 |
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Chris Jackson, “Flash + After Effects” Publisher: Focal Press | ISBN: 0240810317 | edition 2008 | PDF | 296 pages | 15,1 mb Flash Designers: push Flash to the next level with After Effects’ robust toolset. * Add motion graphics and visual effects to your Flash projects * Fuse 3D depth into 2D animations * Prepare Flash animations for broadcast * Save development time in executing animations
November 14th, 2011 |
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Digital-Tutors – Capturing the Essence of a Character in Photoshop CS5 4h 22m | Video: VP6 (.flv) 1280?720 15fps 600Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 1.4GB Genre: eLearning | Language: English | Level: Intermediate In this collection of lessons we will learn how to capture the essence of a character based on their back story and then execute it in a final character concept. We will begin this process by taking a look at the character bio and learning a bit about our character. After exploring the detailed information we have been supplied with, we will get started by first learning about a few areas that are critical to successfully capturing our character’s essence. We will learn about the importance of her anatomy, pose, hairstyle and wardrobe. After a few quick explorations in each of these areas, we will get...
November 5th, 2011 |
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Robert Klaßen, “Adobe Premiere Pro CS4: Das Praxisbuch mit zahlreichen Workshops” G..ileo D..sign | 2009 | ISBN: 383621265X | 562 pages | PDF | 101 MB Sie halten hier Ihr Praxisbuch zum Erlernen des digitalen Videoschnitts mit Adobe Premiere Pro CS4 in Händen. Robert Klaßen richtet sich an Einsteiger und Fortgeschrittene und begleitet Sie auf dem Weg zum perfekten Video: Praxisnah erlernen Sie den geschickten Import von Rohmaterial (analog und digital, DV und HD), verschiedene Schnitt-Techniken, die Vertonung (Audioschnitt, Kommentare, Nachvertonung) und die Retusche fehlerhaften Materials. Außerdem veredeln Sie Ihren Film mit Titel, Vorspann und Abspann und krönen ihn mit Übergängen und Effekten. Auch die Ausgabe u.a. mit Adobe Encore CS4 wird ausführlich erläutert und auf die Zusammenarbeit mit Soundbooth eingegangen. Eine besondere Stärke des Autors liegt dabei in der leicht verständlichen...

Gareth Hardy, “Smashing Logo Design: The Art of Creating Visual Identities” W iley | 2011 | ISBN: 1119993326 | 304 pages | epub | 18 MB Taking you Beyond the Pretty Picture to the Techniques Behind the Logo Smashing Logo Design goes much further than simply showcasing pretty pictures. It covers the design theory and techniques needed to build great-looking logos. Smashing Logo Design looks at the challenges of designing a logo while detailing best practices for producing a successful project. Hardy’s logo design process is explained in detail, from the point of first contact with the client to the handing over of the product. Featuring hundred of never-before-publishing logos and quotes from established designers. Smashing Logo Design appeals to any aspiring designer or experienced professional.
October 25th, 2011 |
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Richard Lapidus, “Tradigital 3ds Max: A CG Animator’s Guide to Applying the Classic Principles of Animation” F,.,al Pr.ss | 2011 | ISBN: 0240817303 | 304 pages | PDF | 50,4 MB Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today’s digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion web sites that include demonstrations, project files, links to further resources, available at www.tradigital3dsmax.com.
October 4th, 2011 |
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video2brain – Automate Image Editing in Adobe Photoshop CS5: Learn by Video | 679 MB Duration: 2h 26m | Video: AVC (.mp4) 1024×576 | Audio: AAC 44.1KHz Mono Genre: eLearning | Language: English | Level: Beginner Add Efficiency Without Sacrificing Quality You might not think that automation and creativity go hand in hand, but sometimes they do. By automating tasks where appropriate in Photoshop, you can streamline your workflow and free up time to work on the artistic aspects of photography. In this workshop from Photoshop expert Tim Grey, you’ll start by learning core automation concepts and using basic automation tools to process multiple images quickly and easily. Next, you’ll explore actions, an incredibly powerful tool for processing one or more images in a consistent way. You’ll see how actions let you apply creative...
October 3rd, 2011 |
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Alan Dennis, Barbara Haley Wixom, Roberta M. Roth, “Systems Analysis and Design, 4 edition” W,,ey | 2008 | ISBN: 0470228547 | 576 pages | PDF | 50,1 MB The 4th edition of Systems Analysis and Design continues to offer a hands-on approach to SA&D while focusing on the core set of skills that all analysts must possess. Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply.
October 2nd, 2011 |
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Digital-Tutors – Utilizing the 3D Features of Photoshop CS5 | 478 MB Duration: 1h 40m | Video: VP6 (.flv) 782×646 | Audio: MP3 44.1KHz mono Genre: eLearning | Language: English | Level: Intermediate In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5. Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials...

Digital-Tutors – Professional Series – Creature Design and Development Techniques | 313 MB Duration: 1h 17m | Video: VP6 (.flv) 920×760 | Audio: MP3 44.1KHz mono Genre: eLearning | Language: English | Level: Advanced In this collection of lessons we will learn about the process of designing and developing an alien creature for production. The objectives for this fast-pace, intensive course are to help you understand the process of designing a creature from start to finish, for a 3d production pipeline. Now, several of the design decisions will be directly influenced by the feedback we receive from other artists in the pipeline. By the end of this training, you will have the ability to take this process and apply it to your own creature designs with the understanding of what you as the concept...

Digital-Tutors – Finishing a 3D Image in Photoshop CS5 | 528 MB Duration: 1h 44m | Video: VP6 (.flv) 1280×720 | Audio: MP3 44.1KHz mono Genre: eLearning | Language: English | Level: Intermediate In this collection of lessons we will learn how to quickly improve the quality of our renders in Photoshop. We will get things rolling by critiquing our render, looking for areas that could be improved on. After we have identified several changes that need to be made, we will begin enacting these changes focusing on non-destructive workflows. We will go through a variety of improvements each varying in complexity. From something as simple as correcting the colors, tones and range of value for our character and background to completely reconstructing the primary light sources in the composition in order to improve...
September 30th, 2011 |
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3D for the Web: Interactive 3D animation using 3ds max, Flash and Director by Carol MacGillivray Publisher: Focal Press | ISBN: 0240519108 | edition 2004 | PDF | 326 pages | 10,4 mb Make sure you benefit from the explosion of new and exciting applications designed to let you create 3D animation for the web. See how you can use the power of 3ds max, Flash and Director to make your 3D fame or project a reality for the internet as well as learning generic skills allowing you to use many applications. Ideal if you are a web designer with little or no 3D experience and need an overview of how 3D could transform your work and how best to put it online, or if you are a 3D animator wanting to...
September 29th, 2011 |
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Edward Angel, Dave Shreiner, “Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition)” Add ison We sley | 2011 | ISBN: 0132545233 | 768 pages | PDF | 12,5 MB This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL®, 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the text so readers immediately begin to create...
September 20th, 2011 |
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Understanding Color with Johnnie Liliedahl MV / WMV3 22 Kbps | 15 fps | WMA2 48 kbps | English | 1280×720 | 283 Mb Genre: eLearning You will learn, simply by observation, what a color is by its generic definition and what colors are necessary to mix it. Instructions will be included that will show you how to mix any color you desire. You will never again have to buy browns, greens, or other earth colors. The included video insert page provides study exercises that, if performed, will make you color-savvy and provide you with an invaluable color reference that you can use for the remainder of your painting career.

Horst Sondermann, “Cinema 4D: Tipps und Tricks für die Architekturvisualisierung” S inger | 2011 | ISBN: 3709101875 | 240 pages | PDF | 60,6 MB Cinema 4D® von Maxon hat sich in der Architekturvisualisierung einen wichtigen Platz erobert. Dieses Buch präsentiert jede Menge Tricks, mit denen Sie mehr aus dem Programm herausholen – vom Einrichten des Interface über die richtige Organsiation Ihrer Projekte, die besten Animationsstrategien, neue Möglichkeiten des Modellierens, Steuerung Ihrer Kameras, optimale Render-Kontrolle, gekonntes GI-Handling, Szenen-Setup mit 2D- und 3D-Vegetation bis hin zur Komposition shaderbasierter Texturen ohne Kacheleffekt.
September 16th, 2011 |
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Book Description An Autodesk Official Training Guide to 3ds Max 2011 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. This introduction to the latest version breaks down the complexities of learning 3D software and walks you through the basics of modeling, texturing, animating, and using visual effects. Real-world examples from talented beginning 3ds max users motivate you to learn the software and helpful tutorials offer realistic, professional challenges for you to unravel. In addition, each chapter is richly illustrated with workflows to make learning 3ds max 2011 much easier and fn.